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 Shadow of Fear - Part 4
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kills, kills$...

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/kills <charname> shows the kills and the assigned rank the player has /kills$ <id> shows the kills and the assigned rank the <id> has. Ranks are: kills assigned Rank 0 New Player 1 Private 5 Private 1st Class 10 Corporal 20 Sergant 30 Staff Sergant 40 Sergant 1st...
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bountyhunt, bountyhuntid...

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/bountyhunt /bountyhunt <charname> <credits> [<minutes>] /bountyhuntid <id> <credits> [<minutes>] offers a reward of <credits> for killing <charname> within the next...
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bequip, bwep...

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/bequip <n> /bequip displays a list of possible build items and the needed parts to build them. <n> is the number of the item which is wanted to be build. /bwep <n> /bwep displays a list of possible build items and the needed parts to build them. <n> is the number of the item which is wanted to be build.   Building Upgrades is, due to their...
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bank, wbank...

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/bank let you put credits to the storage /wbank let you withdraw credits from the...
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store, unstore, sinfo...

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/store <n> <n> or /store all <n> is a number shown by /enumcargo <n> is the amount to be stored /unstore <n> <n> <n> is a number shown by /enumcargo <n> is the amount to be unstored /sinfo shows all the goods in the storage   example: 1) /enumcargo shows the numbers of your equipment in cargohold for example 66 and you...
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ping...

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/ping and /p shows the ping (time between request and answer from client to server) between the server and...
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botcommand...

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/botcombat <on|off> Turns your bots (AI Companion option) hostile to youfor combat...
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set diemsg, diemsgsize, chatfond...

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/set diemsg xxx while xxx must be one of the following values: – all = all deaths will be displayed – system = only display deaths occurring in the system you are currently in – self = only display deaths the player is involved in(either as victim or killer) – none = don’t show any death-messages settings keep saved in flhookuser.ini and affect all...
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autobuy...

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/autobuy <on|off> – on: saves the current configuration of unmounted items and attempts to complete that configuration upon entering a base. – off: deletes the current...
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ignore, ignoreid, delignore, ignorel...

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/ignore <charname> [<flags>] ignore chat from certain players/ignoreid <client-id> [<flags>] ignore by client-id /delignore <id> [<id2> <id3> …] delete ignore entry /ignorelist display ignore list /ignoreuniverse <on|off> Ignores chat from the universe...
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