Warning: include_once(/var/www/web61/html/shadowoffear.net/portal/wp-content/plugins/exploit-scanner/exploit-scanner.php): failed to open stream: Permission denied in /var/www/web61/html/shadowoffear.net/portal/wp-settings.php on line 215

Warning: include_once(): Failed opening '/var/www/web61/html/shadowoffear.net/portal/wp-content/plugins/exploit-scanner/exploit-scanner.php' for inclusion (include_path='.:/opt/php/5.4.45/share/pear:/usr/share/pear') in /var/www/web61/html/shadowoffear.net/portal/wp-settings.php on line 215
Shadow of Fear wiki - Ship Informations | Shadow of Fear
Freelancer Community Network

Ship Information

wiki Home   NavMap & Systems   Bases   Factions   Houses   Vanilla Walkthrough

Ships   Weapons   Equipment   Commodities   Forum Link   recent Updates

All Ships   Trains & Transports   Utility Ships   Battleships   Destroyers, Cruisers & Corvettes   XL Transporters
XL Battleships & Carriers   Gunboats   Freighters   Very Heavy Fighters   Heavy Fighters   Light Fighters
39 pilotable Stations are not yet listed.

Cobra MK I



Let’s face it, credits don’t grow on trees. They have to be earned, although the definition of ‘earned’ varies throughout the Galaxy. Nevertheless, very few people have access to unlimited funds, or anything approaching it. For those people the Cobra MK I was designed. Even its name gives the game away; it’s the cheaper, less-desirable version of the incomparable Cobra MK III, so to turn up in one of these basically announces to everyone that you’re a bit pushed for cash at the moment. Or permanently. Harsh, but true. Why? Because if you could afford a MK III, you’d buy one.

Giving credit where credit’s due, the MK I generally available in shipyards throughout the core USO systems is not a bad little ship, especially at the prices some of them go for. The main thrust gives you good speed and acceleration and there’s a reasonable amount of cargo space if you’ve got trading in mind. The standard USO engines gets you between systems at a good clip too.The main thing to watch out for is that you’re not suckered into buying one of the early models, which don’t benefit from the vastly improved plastiglass hull. This critical improvement gave the ship the toughness to survive the rigours of space and its remarkable lightness gives the thrusters far less work to do.

If you’re buying a Cobra MK I in an outlying system, make absolutely sure you buy the newer version. The old one is fit only for flying into stars. With the provisos above, the Cobra MK I can give you many a happy space hour. Remember though, it’s only a stepping stone towards the MK III and when you get there, you’ll understand why. However, the USO military shipyards did some remarkable improvements to their models – they are definatly worth a try if you can make it to buy one.


Ship Class: Heavy Fighter
Roles: Basic Support, Bombing
Weapon Mounts: 6
Armor: 15000
Cargo Space: 25
Max Batteries/Nanobots: 50/50
Shield Classes: Class 1-7 HF Shield
Weapon Classes: Class 1-6 Fighter Turret

Additional Equipment: Torpedo / Cruise Disruptor, Mine, Counter-Measure, Thruster
Included Equipment: HF Cloak, Fighter Turret
Strafe / Reverse Speed: 75%
Base Power Supply Capacity: 7500
Base Power Supply Regen: 750
Player-Carrier: No
Can Dock w/ Player-Carriers: Yes (type /d to dock)

Military type vessel including special equipment or abilities.


Additional Stats:

Price: 81.191.640 Cr.
Impulse Speed: 227.49, Engine Capacity: 11.500, Engine Charge Rate: 1.050
Thrust Capacity: 300.000, Thrust Charge Rate: 2.500
Maximum Angular Speed: 2, Time to reach 90 degrees: 0.18, Strafe Force: 20.000

All values above will be altered when using a different engine.

Places to buy this Ship:
 Base   System   Base Owner 
 Battleship Platon   Atlas   United Stars Organization