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USO DreadnoughtCodename: MarzaWith modest beginnings as a small planetoid destruction and recovery workhorse, the Marza-class dreadnought is the pinnacle of USO military reengineering and is the most recent addition to the USO arsenal. Immediately recognizable by its spinal mounted devastating forward guns, the Marza can bring crushing firepower to bear on hostile space installations. The Marza dreadnought, even more than the Kol battleship, is a brute-force solution to warfare. Combining heavy weaponry with two damage-over-time abilities (one of which is passive, the other of which is area-of-effect) and an area-of-effect “ultimate” ability (missile barrage), the Marza is a partial solution to the USO’s primary disadvantage: the inability to effectively deal with either swarms of opposing ships or singular “hard” targets. The Marza dreadnought forward weapons do approximately 300% more damage than those of the Kol battleship, the Marza’s autocannons outperform the Kols nose-mounted beam cannons by 33%, and the Marzas missile barrages are comparable to the Kols autocannons (though 18% weaker, they have a longer range and a wider targeting aperture, since the Kols flank autocannons fire parallel to the ships facing). USO support vessels must work hard to keep the Marza alive. Since the USO fleet tends to excel in battles of attrition, this means the Marza dreadnought is the odd man out and potentially a weakness in a battle of attrition. More often than not, slow and steady wins the race for the USO, and the Marza dreadnought can jeopardize this strategy by over-emphasizing offense. All that being said, the Marzas siege ability, Raze Installation, increases the mobility of an otherwise-ponderous USO fleet simply by freeing up other capital ships from the lengthy task of bombardment. This is particularly useful for bombarding stations in combat, since other ships of the USO fleet are relatively fragile and easy to destroy, but a Marza is not. A pair of Marza dreadnoughts can sterilize space installations in seconds. Stats: Ship Class: Capital, XLarge Roles: Heavy Support / bombard Weapon Mounts: 15 Special Weapon Mount: 3 Torpedos: 6 Armor: 4200000 Shield Classes: Capital Cargo Space: 120 Max Batteries/Nanobots: 0/0 Weapon Classes: Armored LC Turret, Torpedo Launcher Additional Equipment: 3 Large Forward Gun Included Equipment: Cloaking Device Strafe / Reverse Speed: 25% Base Power Supply Capacity: 200000 Base Power Supply Regen: 6000 Player-Carrier: Yes, 2 Ships Max. Can Dock w/ Player-Carriers: No Cloaking Device included: Capital Ship Cloaking Device Cloaking devices allow a ship to maneuver while remaining completely undetectable by outside sensors. Offensive and defensive Equipment cannot be activated while a cloak is active. High End Military, Recon, anti Capital and Capital as well as certain Transport ships are most commonly fitted with cloaking devices. Capital Ship Cloak Usage: /center] Type /cloak (/c) in chat to toggle the Capital Ship Cloak on, and /uncloak (/uc) to toggle it off. Usage Time: 240s Cooldown Time: 240s Warmup Time: 15s |
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Additional Stats:Price: 661.951.616 Cr.Impulse Speed: 0, Engine Capacity: 100.000, Engine Charge Rate: 4.000 Thrust Capacity: 1, Thrust Charge Rate: 0 Maximum Angular Speed: 0.4, Time to reach 90 degrees: 0.29, Strafe Force: 307.200 All values above will be altered when using a different engine. |
Places to buy this Ship: | ||
Base | System | Base Owner |
---|---|---|
Segrobiga | Taygeta | United Stars Organization |
Ostia Shipyard | Electra | United Stars Organization |