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USO Dreadnought

   

USO Dreadnought

Codename: Marza
With modest beginnings as a small planetoid destruction and recovery workhorse, the Marza-class dreadnought is the pinnacle of USO military reengineering and is the most recent addition to the USO arsenal. Immediately recognizable by its spinal mounted devastating forward guns, the Marza can bring crushing firepower to bear on hostile space installations. The Marza dreadnought, even more than the Kol battleship, is a brute-force solution to warfare. Combining heavy weaponry with two damage-over-time abilities (one of which is passive, the other of which is area-of-effect) and an area-of-effect “ultimate” ability (missile barrage), the Marza is a partial solution to the USO’s primary disadvantage: the inability to effectively deal with either swarms of opposing ships or singular “hard” targets. The Marza dreadnought forward weapons do approximately 300% more damage than those of the Kol battleship, the Marza’s autocannons outperform the Kols nose-mounted beam cannons by 33%, and the Marzas missile barrages are comparable to the Kols autocannons (though 18% weaker, they have a longer range and a wider targeting aperture, since the Kols flank autocannons fire parallel to the ships facing).

USO support vessels must work hard to keep the Marza alive. Since the USO fleet tends to excel in battles of attrition, this means the Marza dreadnought is the odd man out and potentially a weakness in a battle of attrition. More often than not, slow and steady wins the race for the USO, and the Marza dreadnought can jeopardize this strategy by over-emphasizing offense.

All that being said, the Marzas siege ability, Raze Installation, increases the mobility of an otherwise-ponderous USO fleet simply by freeing up other capital ships from the lengthy task of bombardment. This is particularly useful for bombarding stations in combat, since other ships of the USO fleet are relatively fragile and easy to destroy, but a Marza is not. A pair of Marza dreadnoughts can sterilize space installations in seconds.

Stats:

Ship Class: Capital, XLarge
Roles: Heavy Support / bombard
Weapon Mounts: 15
Special Weapon Mount: 3
Torpedos: 6
Armor: 4200000
Shield Classes: Capital
Cargo Space: 120
Max Batteries/Nanobots: 0/0
Weapon Classes: Armored LC Turret, Torpedo Launcher

Additional Equipment: 3 Large Forward Gun
Included Equipment: Cloaking Device Strafe / Reverse Speed: 25%
Base Power Supply Capacity: 200000
Base Power Supply Regen: 6000
Player-Carrier: Yes, 2 Ships Max.
Can Dock w/ Player-Carriers: No

Cloaking Device included:

Capital Ship Cloaking Device

Cloaking devices allow a ship to maneuver while remaining completely undetectable by outside sensors. Offensive and defensive Equipment cannot be activated while a cloak is active. High End Military, Recon, anti Capital and Capital as well as certain Transport ships are most commonly fitted with cloaking devices.

Capital Ship Cloak Usage: /center] Type /cloak (/c) in chat to toggle the Capital Ship Cloak on, and /uncloak (/uc) to toggle it off. Usage Time: 240s Cooldown Time: 240s Warmup Time: 15s

   
   

Additional Stats:

Price: 661.951.616 Cr.
Impulse Speed: 0, Engine Capacity: 100.000, Engine Charge Rate: 4.000
Thrust Capacity: 1, Thrust Charge Rate: 0
Maximum Angular Speed: 0.4, Time to reach 90 degrees: 0.29, Strafe Force: 307.200

All values above will be altered when using a different engine.



Places to buy this Ship:
 Base   System   Base Owner 
 Segrobiga   Taygeta   United Stars Organization 
 Ostia Shipyard   Electra   United Stars Organization 
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