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Shadow of Fear » Equipment http://shadowoffear.net/portal Shadow of Fear a Freelancer Modification Thu, 12 Feb 2015 21:03:52 +0000 en-US hourly 1 https://wordpress.org/?v=4.3.33 Tractor Upgrades http://shadowoffear.net/portal/?p=640 http://shadowoffear.net/portal/?p=640#comments Thu, 11 Jul 2013 21:42:18 +0000 http://sof.zumreden.de/portal/?p=640 Tractor Upgrades are lootable – but it’s rare to get them directly. You can also loot build items, everytime you will destroy an NPC. These build items can be used, together with credit chips and unassisted kill tokens, to build the item you want while using the build command (see under FL Hook Player commands).

 

Tractor Upgrades

TractorBeam Standard

The Standard Tractor projects energy beams to manipulate or retrieve objects in space. Uses a variation of the same technology that produces energy shields.

Range: 2000m

Extend Speed: 600m/s

TractorBeam Hurricane
The Hurricane Tractor project is an effort to provide users with a tractor beam solution that operates at quicker speeds. Unfortunately, range must be severely limited to maintain beam stability. Because of this, the Hurricane project is still under development, and only a few working prototypes have been released onto the public market for field testing.

Range: 1000m

Extend Speed: 1200m/s

TractorBeam Longbeam

The Longbeam Tractor project is an initiative to extend tractor beam stability for use over longer distances – in contrast to the Hurricane project, which seeks to design a tractor beam that is as quick as possible. As with the Hurricane project, only a few prototypes of the Longbeam Tractor have been released onto the public market for field testing.

Range: 3500m

Extend Speed: 343m/s

TractorBeam Advanced Manipulation System

The Advanced Manipulation System was independently designed and implemented by Liberty Navy ace “Kitt.” It has since floated around Sirius, now in use by many mining operations for retrieval of freshly mined minerals.

Range: 5000m

Extend Speed: 240m/s

TractorBeam Loot grab thing

Steal your friend’s loot today!

Range: 1000m

Extend Speed: 2400m/s!

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Scanner Upgrades http://shadowoffear.net/portal/?p=632 http://shadowoffear.net/portal/?p=632#comments Fri, 05 Jul 2013 09:31:12 +0000 http://sof.zumreden.de/portal/?p=632 Scanner Upgrades are lootable – but it’s rare to get them directly. You can also loot build items, everytime you will destroy an NPC. These build items can be used, together with credit chips and unassisted kill tokens, to build the item you want while using the build command (see under FL Hook Player commands).

 

Scanner Upgrades

Scanner01 MTU

The Mobile Tracking Unit – questionably legal – is currently unavailable to public markets. With its advanced tracking and cargo scanning ranges, the MTU is the most common scanner used by elite pirates that trade on the black market.

Detection Range: ~5000m

Tracking Range: 15000m

Cargo Scan Range: 3000m

Scanner01 Advanced Scanner

The Advanced Scanner uses proprietary sensor technology and AI heuristics to analyze any cargo that may be present. Currently still a prototype, it is not slated to hit public markets for some time.

Detection Range: ~5000m

Tracking Range: 17500m

Cargo Scan Range: 4500m

Scanner01 CTS

The Confed Tactical Scanner carries improved tracking and cargo scanning capabilities. It is currently one of the best, and is common among elite Bounty Hunters and Police operatives.

Detection Range: ~5000m

Tracking Range: 20000m

Cargo Scan Range: 6000m

Scanner01 PDS

The Precision Depth System was developed by the Rheinland Military for use in guided strikes on orbital stations. However, the warheads these were designed for abruptly detonated on the RNS Rheingold, and the project was scrapped. Useless on ships otherwise, the AI systems are commonly tweaked to yield exceptional tracking and cargo scanning ranges.

Detection Range: ~5000m

Tracking Range: 22500m

Cargo Scan Range: 7500m

Scanner01 Nomad Hunter
Nothing is known about this item. It is reported to have tracking distances second only to planetary defense grids.
Detection Range: ~5000m
Tracking Range: 25000m
Cargo Scan Range: Unlimited

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Shield Upgrades http://shadowoffear.net/portal/?p=621 http://shadowoffear.net/portal/?p=621#comments Wed, 03 Jul 2013 11:03:10 +0000 http://sof.zumreden.de/portal/?p=621 Shield Upgrades are lootable – but it’s rare to get them directly. You can also loot build items, everytime you will destroy an NPC – these build items can be used, together with credit chips and unassisted kill tokens, to build the item you want while using the build command (see under FL Hook Player commands).

Capacity Generator List

Name Information
ShieldLow Capacity Generator MK I
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 2s
ShieldLow Capacity Generator MK II
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 4s
ShieldLow Capacity Generator MK III
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 6s
ShieldLow Capacity Generator MK IV
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 8s
ShieldLow Capacity Generator MK V
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 10s
ShieldMedium Capacity Generator MK VI
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 12s
ShieldMedium Capacity Generator MK VII
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 14s
ShieldMedium Capacity Generator MK VIII
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 16s
ShieldMedium Capacity Generator MK IX
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 18s
ShieldMedium Capacity Generator MK X
The Capacity Generator series was developed by a division of the Bretonia Armed Forces. It adds a progressive field around an already active shielding, or can stand alone as its own shield.

Minimum Offline Time: 20s
ShieldHigh Bubblebob Minimum Offline Time: 22s
ShieldHigh Router
The “Router” takes inbound damage and displaces it into the primary power stream, producing the effect of a stronger shield. This, however, is very taxing on the power supply, and requires enormous amounts of energy to stay powered.

Minimum Offline Time: 24s
ShieldHigh ID5
Nothing is known of the ID5 project, other than its name.

Minimum Offline Time: 26s
ShieldHigh 9V Battery
Umm… A 9V Battery? Man, these must be some crappy shields.

Minimum Offline Time: 28s
ShieldHigh B.F.S. The one and only BFS. Please reference either the BFG or your nearest definition of “awesome.”

Minimum Offline Time: 30s

 

Shield Regenerator Upgrades List

Name Information
ShieldRegenLow Regeneration Block MK I The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 2s
ShieldRegenLow Regeneration Block MK II The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 4s
ShieldRegenLow Regeneration Block MK III The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 6s
ShieldRegenLow Regeneration Block MK IV The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 8s
ShieldRegenLow Regeneration Block MK V The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 10s
ShieldRegenMedium Regeneration Block MK VI The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 12s
ShieldRegenMedium Regeneration Block MK VII The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 14s
ShieldRegenMedium Regeneration Block MK VIII The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 16s
ShieldRegenMedium Regeneration Block MK IX The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 18s
ShieldRegenMedium Regeneration Block MK X The basic Regen Block series, developed by Samura in their increasing need for protection, provides much improved shield regeneration rates.

Minimum Offline Time: 20s
ShieldRegenHigh Cannon A
For those needing a healthy shield boost, the Cannon series fresh from the Rheinland Military labs should do the trick.

Minimum Offline Time: 22s
ShieldRegenHigh Cannon B
For those needing a healthy shield boost, the Cannon series fresh from the Rheinland Military labs should do the trick.

Minimum Offline Time: 24s
ShieldRegenHigh Cannon C
For those needing a healthy shield boost, the Cannon series fresh from the Rheinland Military labs should do the trick.

Minimum Offline Time: 26s
ShieldRegenHigh Bakedpotato
No. Not the guy from TLR. Power your shields with a baked potato stuck through an ion charger. Or something like that.

Minimum Offline Time: 28s
ShieldRegenHigh Frying Pan
Power your shields with a Frying Pan in combat, and toss some eggs on it out of combat. Either way, we’re sure you’ll be satisfied.

Minimum Offline Time: 30s

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Ship Engines and Power Upgrades http://shadowoffear.net/portal/?p=609 http://shadowoffear.net/portal/?p=609#comments Mon, 01 Jul 2013 19:41:24 +0000 http://sof.zumreden.de/portal/?p=609 Engines can be bought in every player station, there are many around the vanilla systems, getting access is possible by bribing them in every bar. The entry stations of the new sectors are holding the same stuff as the player stations. Specialized faction engines of the new factions can be bought in their territory.

Engine Modifier List


Engine Speed Modifier Power Modifier
Powerplant Rheinland -25% (1/4th) Slower +50% (1/2) Faster
Powerplant Borderworld -12.5% (1/8th) Slower +25% (1/4th) Faster
Powerplant Liberty -6.25% (1/16th) Slower +12.5% (1/8th) Faster
Powerplant Civilian None None
Powerplant Bretonia +6.25% (1/16th) Faster -12.5% (1/8th) Slower
Powerplant Pirate +12.5% (1/8th) Faster -25% (1/4th) Slower
Powerplant Kusari +25% (1/4th) Faster -50% (1/2) Slower
Powerplant Ancient/SmOp None None
Powerplant USO +25% (1/4th) Faster

-50% (1/2) Slower

 

Power Upgrades are lootable – but it’s rare to get them directly. You can also loot build items, everytime you will destroy an NPC – these build items can be used, together with credit chips and unassisted kill tokens, to build the item you want while using the build command (see under FL Hook Player commands).

 

Power Upgrades

Powerplant Light Power Modulator An auxiliary generator that acts as a supplemental power supply by converting all shield energy streams into weapon energy streams. In addition, the Power Modulator comes equipped with technology similar to Nanobots that will automatically repair small amounts of damage, such as collisions with micrometeoroids.

The Power Modulator is capable of mounting on any shield mount, and while it supplies enormous amounts of additional power to your ship, it effectively disables the entire shielding system – any additionally mounted shield capacitors will not function when this generator is active.

Added Power Regen: 200
Powerplant Light Power Modulator
An auxiliary generator that acts as a supplemental power supply by converting all shield energy streams into weapon energy streams. In addition, the Power Modulator comes equipped with technology similar to Nanobots that will automatically repair small amounts of damage, such as collisions with micrometeoroids.

The Power Modulator is capable of mounting on any shield mount, and while it supplies enormous amounts of additional power to your ship, it effectively disables the entire shielding system – any additionally mounted shield capacitors will not function when this generator is active.

Added Power Regen: 400
PowerGeneratorLow Generator This add-on increases the output of a power supply by way of a simple 0-G operating generator. This is accomplished by tapping into the energy conduits which power a ship’s shield system.

Added Power Regen: 10
Minimum Offline Time: 2s
PowerGeneratorLow Advanced Generator The Advanced Generator is like its younger brother, except larger and capable of generating more energy.

Added Power Regen: 20
Minimum Offline Time: 4s
PowerGeneratorLow Bouncyball
A ball only micrometers in radius that rests inside a small sound driver. A micro bass emits a burst that bounces the ball roughly a million times per second, which supplies energy to the primary power stream.

Added Power Regen: 30
Minimum Offline Time: 6s
PowerGeneratorLow Delivery Surely enough, the “Delivery” delivers. Its regeneration is superior to most of what’s out there.

Added Power Regen: 40
Minimum Offline Time: 8s
PowerGeneratorLow Phoenix
Like the bird, this block of contained energy will burst into flame, regenerate off its ashes, and re-burst into flame again. This mysterious object somehow rapidly generates energy off of that.

Added Power Regen: 50
Minimum Offline Time: 10s
PowerGeneratorMedium Coconut
This was created by a creature named Coconut Monkey…

Added Power Regen: 60

Minimum Offline Time: 12s
PowerGeneratorMedium Drail
Developed by the same makers as the Rogue “Drail” weapon.

Added Power Regen: 70
Minimum Offline Time: 14s
PowerGeneratorMedium X800
Nothing is known about the X800, other then the class of power block.

Added Power Regen: 80
Minimum Offline Time: 16s
PowerGeneratorMedium Hollowpoint Developed in the labs of a soldier of war, his project was named after a type of antique ammunition he shot himself with.

Added Power Regen: 90
Minimum Offline Time: 18s
PowerGeneratorMedium Godhand
There is no information about this project.

Added Power Regen: 100
Minimum Offline Time: 20s
PowerGeneratorHigh Red
“Red” was a project that the Liberty Police underwent to help ensure that their pilots came home alive. It was soon released to the public for use, however it was soon pulled from the market as work on the next power block project “Blue” began.

Added Power Regen: 110
Minimum Offline Time: 22s
PowerGeneratorHigh Blue
A great advancement in space travel, “Blue” is an improved version of “Red,” a power-enhancer designed by the Liberty Police.

Added Power Regen: 120
Minimum Offline Time: 24s
PowerGeneratorHigh Black
A hefty powerblock. Fresh from the Liberty Navy to the public, “Black” lends the pilot an upper hand in battle.

Added Power Regen: 130
Minimum Offline Time: 26s
PowerGeneratorHigh Popcorn
Power your ship with a load of Popcorn!

Added Power Regen: 140
Minimum Offline Time: 28s
PowerGeneratorHigh B.F.G The BFG, because someone had to make the pun.

Added Power Regen: 150
Minimum Offline Time: 30s

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